Leads To
Let then
leads to (also written as ) if
Or equivalently
Note that if you can reach state from state eventually
Communication of States
Let then
If and then
Communicating Classes
Let be a state space then
so partitions state space into communicating classes
Closed Class
Let be a state space
Let be a class thenis closed if
Or equivalently
Note that is closed if you can never escape that class
Absorbing State
Let be a state space then
If is a closed class then
Open Class
Let be a state space
Let be a class thenis open if it is not closed
Irreducible
Let be a state space
is irreducible if it consists of a single communicating class so
Period
Let be a state space then
Period of state is defined by
Otherwise it is not defined
Note that it is essentially the gcd of the number of moves it takes to return back to itself
Aperodic
Let be a state space then
State is aperiodic if
Or equivalently
Period Is a Class Property
All states in a communicating class have the same period
Note that a class with an aperiodic state means every state is aperiodic
Proof
Suppose and whenever
Since and communicate then
Then
Suppose then
Then
Hence
Thus
Hence have the same greatest common divisor
Hitting / Absorbtion Probability
Let where is the state space then
Hitting Probability of starting from state is defined by
where if is closed then is called the Absorption Probability
Gambler's Ruin
Let
Then
Hitting probabilities are
- : Certain Ruin
- : Certain Ruin - No Drift
- : Positive Probability of Escape
Obtained by solving the minimal non-negative solution to , for
Transient State
State is transient if
Then total number of visits to has geometric distribution with parameter
Recurrent State
State is transient if
Then
Recurrence and Transience of Simple Random Walk in
Simple symmetric random walk on is:
- Recurrent for and
- Transient for
Proved using Stirling’s formula: decays like , which sums to iff
First Hitting Time
Let be a subset of State Space then
First Hitting-Time of set is defined by
with property
Note that can take infinity
Mean Hitting Time
Let be a subset of State Space then
Mean Hitting Time of from is defined by
If then
Mean Hitting Times for Gambler's Ruin
The expected time satisfies . Then:
- : Finite Mean Hitting Time
- :
- : Hits with probability , but mean time is infinite
Mean Return Time
Let be a state space then
Mean Return Time for state is defined by
where is the mean hitting time of starting from
Null Recurrence and Positive Recurrence
Let be the mean return time to state
Let be recurrent then
- If then
- If then
If is transient then trivially (return time is infinite with positive probability)