Leads To

Let then

leads to (also written as ) if

Or equivalently

Note that if you can reach state from state eventually

Communication of States

Let then

If and then

Communicating Classes

Let be a state space then

so partitions state space into communicating classes

Closed Class

Let be a state space
Let be a class then

is closed if

Or equivalently

Note that is closed if you can never escape that class

Absorbing State

Let be a state space then

If is a closed class then

Open Class

Let be a state space
Let be a class then

is open if it is not closed

Irreducible

Let be a state space

is irreducible if it consists of a single communicating class so


Period

Let be a state space then

Period of state is defined by

Otherwise it is not defined

Note that it is essentially the gcd of the number of moves it takes to return back to itself

Aperodic

Let be a state space then

State is aperiodic if

Or equivalently

Period Is a Class Property

All states in a communicating class have the same period

Note that a class with an aperiodic state means every state is aperiodic


Hitting / Absorbtion Probability

Let where is the state space then

Hitting Probability of starting from state is defined by

where if is closed then is called the Absorption Probability

Gambler's Ruin

Let

Then

Hitting probabilities are

  • : Certain Ruin
  • : Certain Ruin - No Drift
  • : Positive Probability of Escape

Obtained by solving the minimal non-negative solution to , for

Transient State

State is transient if

Then total number of visits to has geometric distribution with parameter

Recurrent State

State is transient if

Then

Recurrence and Transience of Simple Random Walk in

Simple symmetric random walk on is:

  • Recurrent for and
  • Transient for

Proved using Stirling’s formula: decays like , which sums to iff

First Hitting Time

Let be a subset of State Space then

First Hitting-Time of set is defined by

with property

Note that can take infinity

Mean Hitting Time

Let be a subset of State Space then

Mean Hitting Time of from is defined by

If then

Mean Hitting Times for Gambler's Ruin

The expected time satisfies . Then:

  • : Finite Mean Hitting Time
  • :
  • : Hits with probability , but mean time is infinite

Mean Return Time

Let be a state space then

Mean Return Time for state is defined by

where is the mean hitting time of starting from

Null Recurrence and Positive Recurrence

Let be the mean return time to state

Let be recurrent then

  1. If then
  1. If then

If is transient then trivially (return time is infinite with positive probability)