Link to originalState Space of a Random Process
Let for be a sequence of random variables
State Space is set of values that take
Link to originalProbability Distribution on
Probability Distribution on is collection
and
Note that is treated as a row vector
5.1 Markov Chains
Link to originalMarkov Chain
Let be a sequence of random variables taking value in then
Process is called a Markov Chain if
for all
Note that Markov Chains are memoryless so future is independent of past given the present
Link to originalTime-Homogeneous Markov Chain
Markov Chain is Time-Homogeneous if
Link to originalTransition Probabilities
Consider Time-Homogenous Markov Chain then
Transition Probabilities is defined by
Link to originalHomogenous Chain
Homogenous Chain is defined by
- Initial Distribution of where
- Transition Matrix
where is a square matrix indexed by so th row of is distribution of
Note that is a stochastic matrix so every row of is a probability distribution
Link to originalJoint Distribution of a Markov Chain
Let be a Markov Chain with values in
For then
Proof
Link to originalMarkov Chain Distribution
Let be a Markov Chain with Initial Distribution and Transition Matrix then
Link to originalNotation for Conditional Probability and Expectation Given Initial State
Let be a Markov chain then
So .
5.2 -Step Transition Probabilities
Link to original-Step Transition Probability
Let be a Markov Chain with values in
-Step Transition Probability is defined by
which holds independent of
Link to originalChapman-Kolmogorov Equations
where is the -th power of Transition Matrix
Proof
(1) Partition by value of intermediate state , and apply Law of Total Probability
(2) Inductively
and so on
Link to originalJoint Distribution of a Markov Chain
Let be the initial distribution (distribution of then
Distribution of is
Generally distribution of isProof
Note that we treat as a row vector
Hence result follows
5.3 A Few Examples
Refer to Lecture Note for examples - page 43
5.4 Exploring the Markov Property
Link to originalFunctional Construction of a Markov Chain
Let be a Markov Chain
Let be a random processIf there exists function such that for all
where is independent of then
Proof
5.5 Class Structure
Link to originalLeads To
Let then
leads to (also written as ) if
Or equivalently
Note that if you can reach state from state eventually
Link to originalCommunication of States
Let then
If and then
Link to originalCommunicating Classes
Let be a state space then
so partitions state space into communicating classes
Link to originalClosed Class
Let be a state space
Let be a class thenis closed if
Or equivalently
Note that is closed if you can never escape that class
Link to originalAbsorbing State
Let be a state space then
If is a closed class then
Link to originalOpen Class
Let be a state space
Let be a class thenis open if it is not closed
Link to originalIrreducible
Let be a state space
is irreducible if it consists of a single communicating class so
5.6 Periodicity
Link to originalPeriod
Let be a state space then
Period of state is defined by
Otherwise it is not defined
Note that it is essentially the gcd of the number of moves it takes to return back to itself
Link to originalAperodic
Let be a state space then
State is aperiodic if
Or equivalently
Link to originalPeriod Is a Class Property
All states in a communicating class have the same period
Note that a class with an aperiodic state means every state is aperiodic
Proof
Suppose and whenever
Since and communicate then
Then
Suppose then
Then
Hence
Thus
Hence have the same greatest common divisor
5.7 Hitting Probabilities
Link to originalHitting / Absorbtion Probability
Let where is the state space then
Hitting Probability of starting from state is defined by
where if is closed then is called the Absorption Probability
Link to originalCharacterisation of Hitting Probabilities
Vector of Hitting Probabilities is minimal non-negative solution to equations
Note that minimal means that if is another non-negative solution to system then for all
Proof
If then
Otherwise if then
Let be any non-negative solution then
Prove by induction on : For any and for all thenFor then
So it holds for
Induction Step so suppose
If then so holds
Otherwise If thenHence induction step is complete
So statement holds for all and
So as sequence of events is increasing in then
Link to originalGambler's Ruin
Let
Then
Hitting probabilities are
- : Certain Ruin
- : Certain Ruin - No Drift
- : Positive Probability of Escape
Obtained by solving the minimal non-negative solution to , for
5.8 Recurrence and Transience
Link to originalTransient State
State is transient if
Then total number of visits to has geometric distribution with parameter
Link to originalRecurrent State
State is transient if
Then
Link to originalCharacterisation of Recurrence via Return Probabilities
Let be a state space then
State is recurrent if and only if
Proof
Total number of visits to is
which as expectation
If is transient then total number of visits to is geometric with parameter hence
Otherwise if is recurrent then number of visits to is infinite with probability hence
Link to originalRecurrence and Transience Are Class Properties
Let be a communicating class
Either all states in are recurrent or all are transient
In which case the whole class is referred to as recurrent or transientEvery recurrent class is closed
Every finite closed class is recurrent
5.9 Random Walk in
5.9.1-4 -
Link to originalRecurrence and Transience of Simple Random Walk in
Simple symmetric random walk on is:
- Recurrent for and
- Transient for
Proved using Stirling’s formula: decays like , which sums to iff
5.9.5 Mean Hitting Time
Link to originalFirst Hitting Time
Let be a subset of State Space then
First Hitting-Time of set is defined by
with property
Note that can take infinity
Link to originalMean Hitting Time
Let be a subset of State Space then
Mean Hitting Time of from is defined by
If then
Link to originalCharacterisation of Mean Hitting Times
Let be the state space then
Vector of Mean Hitting Times
is the minimal non-negative solution to
Proof
Condition on first jump so for
Minimality can be shown using similar idea to Characterisation of Hitting Probabilities
5.9.6 Gambler’s Ruin Continued
Link to originalMean Hitting Times for Gambler's Ruin
The expected time satisfies . Then:
- : Finite Mean Hitting Time
- :
- : Hits with probability , but mean time is infinite
5.10 Null Recurrence and Positive Recurrence
Link to originalMean Return Time
Let be a state space then
Mean Return Time for state is defined by
where is the mean hitting time of starting from
Link to originalNull Recurrence and Positive Recurrence
Let be the mean return time to state
Let be recurrent then
- If then
- If then
If is transient then trivially (return time is infinite with positive probability)