State Space of a Random Process

Let for be a sequence of random variables

State Space is set of values that take

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Probability Distribution on

Probability Distribution on is collection

and

Note that is treated as a row vector

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5.1 Markov Chains

Markov Chain

Let be a sequence of random variables taking value in then

Process is called a Markov Chain if

for all

Note that Markov Chains are memoryless so future is independent of past given the present

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Time-Homogeneous Markov Chain

Markov Chain is Time-Homogeneous if

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Transition Probabilities

Consider Time-Homogenous Markov Chain then

Transition Probabilities is defined by

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Homogenous Chain

Homogenous Chain is defined by

  1. Initial Distribution of where
  1. Transition Matrix

where is a square matrix indexed by so th row of is distribution of

Note that is a stochastic matrix so every row of is a probability distribution

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Joint Distribution of a Markov Chain

Let be a Markov Chain with values in

For then

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Markov Chain Distribution

Let be a Markov Chain with Initial Distribution and Transition Matrix then

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Notation for Conditional Probability and Expectation Given Initial State

Let be a Markov chain then

So .

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5.2 -Step Transition Probabilities

-Step Transition Probability

Let be a Markov Chain with values in

-Step Transition Probability is defined by

which holds independent of

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Chapman-Kolmogorov Equations

where is the -th power of Transition Matrix

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Joint Distribution of a Markov Chain

Let be the initial distribution (distribution of then

Distribution of is
Generally distribution of is

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5.3 A Few Examples

Refer to Lecture Note for examples - page 43


5.4 Exploring the Markov Property

Functional Construction of a Markov Chain

Let be a Markov Chain
Let be a random process

If there exists function such that for all

where is independent of then

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5.5 Class Structure

Leads To

Let then

leads to (also written as ) if

Or equivalently

Note that if you can reach state from state eventually

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Communication of States

Let then

If and then

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Communicating Classes

Let be a state space then

so partitions state space into communicating classes

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Closed Class

Let be a state space
Let be a class then

is closed if

Or equivalently

Note that is closed if you can never escape that class

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Absorbing State

Let be a state space then

If is a closed class then

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Open Class

Let be a state space
Let be a class then

is open if it is not closed

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Irreducible

Let be a state space

is irreducible if it consists of a single communicating class so

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5.6 Periodicity

Period

Let be a state space then

Period of state is defined by

Otherwise it is not defined

Note that it is essentially the gcd of the number of moves it takes to return back to itself

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Aperodic

Let be a state space then

State is aperiodic if

Or equivalently

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Period Is a Class Property

All states in a communicating class have the same period

Note that a class with an aperiodic state means every state is aperiodic

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5.7 Hitting Probabilities

Hitting / Absorbtion Probability

Let where is the state space then

Hitting Probability of starting from state is defined by

where if is closed then is called the Absorption Probability

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Characterisation of Hitting Probabilities

Vector of Hitting Probabilities is minimal non-negative solution to equations

Note that minimal means that if is another non-negative solution to system then for all

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Gambler's Ruin

Let

Then

Hitting probabilities are

  • : Certain Ruin
  • : Certain Ruin - No Drift
  • : Positive Probability of Escape

Obtained by solving the minimal non-negative solution to , for

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5.8 Recurrence and Transience

Transient State

State is transient if

Then total number of visits to has geometric distribution with parameter

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Recurrent State

State is transient if

Then

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Characterisation of Recurrence via Return Probabilities

Let be a state space then

State is recurrent if and only if

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Recurrence and Transience Are Class Properties

Let be a communicating class

  1. Either all states in are recurrent or all are transient
    In which case the whole class is referred to as recurrent or transient

  2. Every recurrent class is closed

  3. Every finite closed class is recurrent

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5.9 Random Walk in

5.9.1-4 -

Recurrence and Transience of Simple Random Walk in

Simple symmetric random walk on is:

  • Recurrent for and
  • Transient for

Proved using Stirling’s formula: decays like , which sums to iff

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5.9.5 Mean Hitting Time

First Hitting Time

Let be a subset of State Space then

First Hitting-Time of set is defined by

with property

Note that can take infinity

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Mean Hitting Time

Let be a subset of State Space then

Mean Hitting Time of from is defined by

If then

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Characterisation of Mean Hitting Times

Let be the state space then

Vector of Mean Hitting Times

is the minimal non-negative solution to

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5.9.6 Gambler’s Ruin Continued

Mean Hitting Times for Gambler's Ruin

The expected time satisfies . Then:

  • : Finite Mean Hitting Time
  • :
  • : Hits with probability , but mean time is infinite
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5.10 Null Recurrence and Positive Recurrence

Mean Return Time

Let be a state space then

Mean Return Time for state is defined by

where is the mean hitting time of starting from

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Null Recurrence and Positive Recurrence

Let be the mean return time to state

Let be recurrent then

  1. If then
  1. If then

If is transient then trivially (return time is infinite with positive probability)

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